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Magic: The Gathering


In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.
Trading card games like the Magic: The Gathering TCG combine collectable cards with a strategy game. You don't know what you'll get in a Magic booster pack. You just start a collection and trade with other players to get the cards you want.The best part about a trading card game is that it's always changing. You design and build your own unique decks, and each Magic game you play is different. New Magic expansions are released a few times a year, and each new expansion brings new ways to stupefy and defeat your opponents.

On this page you will find basic information along with useful articles and links.


The Colors of Magic
Magic players craft their own decks, selecting cards that suit their individual playing styles and strategies. Building a deck often focuses on taking advantage of the powers inherent in each of Magic's five mana colors.

White: The color of Justice
White spellcasters use superior tactics, efficient creatures, and the power of righteousness against their foes.

Blue: The color of Wisdom
Blue mages focus on using superior knowledge to gain control of a battle, and slowly gain the upper hand.

Black: The color of Ambition
Black sorcerers are willing to do whatever it takes to win a battle, even if it means sacrificing everything to do so.

Red: The color of Chaos
Red conjurers try to win as quickly and dramatically as possible, smashing and burning their way to a quick victory.

Green: the color of Nature
Green shamans win duels through the brute force of mother nature, summoning giant creatures to squash their enemies.

What color will you play? It is entirely up to you!


How to infect
By Declan

Infect is a combination of two older abilities – poison and wither, this means that a creature with this abilities deals damage to player in the form of poison counters, if you get 10 or more poison counters you lose the game and if it deals damage to a creature it does in the form of -1/-1 counters – these are known as replacement effects meaning anything else it does damage to that hasn’t replaced it normal damage effect will not change, i.e. damage to planeswalker card is still normal damage,

Now it is obvisly a lot more effective to do 10 damage than 20 so this is quite a strong win condition, as such here is basic template for a fast mono green deck,

Creatures                                                                           

4x Blight mamba                                                              

4x Nercopede                                  

4x Ironclaw myr                                               

4x Cystbearer                                   

4x Corpse cur

Spells                   

4x Carrion call   

4x Giant growth

4x Primal bellow

4x Ground swell

Land

24x Forest

If you seek or already have rares to put into the deck swap the 4x carrion calls for 4x putrefax and/or add sack lands out for forests – i.e. Verdant Catacombs or Misty rainforest.